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August 14, 2001

Blade Spirits Functioning on Ship Decks Once Again

From the Turbulent Waters site:

In what must surely be an unintended change, the blade spirit spell is once again able to be cast onto the deck of a ship, giving those who fight at sea a powerful weapon useful for interrupting enemy spellcasting and generally causing chaos for their foes. The spell was mysteriously removed from ship combat nearly three years ago and may have returned as a side effect of recent changes to the spell made for other reasons.

It is most likely that this changed in the July 24th patch which had the following intended effect on the spell, according to the official OSI site:

Bladespirits and Energy Vortex spells have been adjusted to be less processor intensive. This gives a server-side performance increase.

Bladespirits no longer display a paperdoll when double-clicked.

Some of the other effects of these changes were the removal of the ability of the blade spirit to poison its victim, and what is considered by some to be a lowering of its overall power and effectiveness by many who use them to fight monsters.The energy vortex spell is still unable to be cast onto a ship.

My thanks to Jazon, Guildmaster of the Pirates of Scoundrel's Cove on Atlantic,for pointing out this recent change. I had stopped testing blade spirits on ships long ago, having given up hope that they would ever work again. Whether or not the return of blade spirits to ship combat was intentional is unknown, as is whether or not it will remain possible to cast them onto a ship deck. For the time being, however, pirates able to cast 5th circle spells have a powerful new weapon to use.

Posted by Hazard [EiC] at August 14, 2001 4:44 PM

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