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July 5, 2001

OSI: Savage Paint and Orc Mask Info/Bugs

Calandryll, Designer of Ongoing Content for Ultima Online, recently posted the following to the YahooGroups Ultima Online e-mail list:

Savage Paint and Orc Mask Info/Bugs

I posted this on uo.com and wanted to make sure you all saw it as well.

Since there have been quite a few posts about the savage paint and the orc masks, I figured it would be a good idea to post some more information about them to explain why they are doing some of the things they do.

Healing problems with paint and masks. This is a bug, something I thought I had fixed last week, but I missed another way it can happen. I tracked that one down too (and found a really, really, stupid coding mistake on my part) and it's fixed. QA is looking at it and if all goes well it will go in next week.

Paint disappearing when you die. This is not a bug. There are two reasons for this. One is that the system automatically reverts you back to your original body type when you die as part of the polymorph code. This is deep in the C code of the servers and to be perfectly honest, wasn't something I felt comfortable having changed given the problems it could cause. One of the goals of the content team is to touch existing systems as little as possible. The other reason is because we want the paint to be an item that cooks can sell over and over again. Which is also why it wears off after about a week.

Kirins and Unicorns. If you put on savage paint you can't ride a kirin or unicorn. This is a bug and it'll be one of the first things I look at when I get into the office on Thursday. I am pretty sure I know what is going on with this and if I am right it should not prove difficult to fix. I'll update this tomorrow in case it's more than I thought.

Masks/Paint exploding after attacking an orc or savage. The mask and paint will explode if you put it on after attacking (or being attacked by) an orc or savage respectively if they are still in your aggressor list. This is as designed and done to avoid certain exploits. Think of this as the magic properties of the mask/paint knowing that you have recently assaulted one of it's kin. If you have a mask/paint and attack an orc/savage, wait a few minutes before putting the mask/paint on. This is especially true if you kill an orc and get a mask as loot. Do not put it on right away!

Can't track players who are wearing savage paint. This is a bug. We're looking into fixing this as well as the other new scenario monsters that cannot be tracked.

The original post also had two unconfirmed bugs that I did not copy here because I've confirmed that they are not the result of savage paint or orc masks. We are looking into them still though.

-Jonathan "Calandryll" Hanna
Designer, Ongoing Content

Posted by Nobody at July 5, 2001 11:57 AM

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