« OSI: OCR News from Cynthe | Main | CBS Marketwatch »

June 16, 2001

Melantus Leaves UO

Melantus, Online Community Coordinator for Ultima Online, posted the following announcement about his leaving OSI/Electronic Arts on UO's official forums, here:

I Have An Announcement To Make

I wanted to talk with the players for a bit, to let you know some information about a change here. I will be leaving my position as Community Coordinator here at Origin/EA to pursue opportunities elsewhere. I have enjoyed my time with Origin/EA, and the UO team has been like a family to me. A lot of really talented people work here, with the full intent of working hard to make UO even better for you – the player.

Before the rumors start spreading about why I am leaving, let me just clear up a few things. I like working with this UO Live team, and I like my job. I have another opportunity, and that’s it. In no way should this be taken as a “sign of impending doom”, or anything else of the sort. Stellerex’s comments about the UO team being larger than ever before are definitely true, and there’s more momentum here now than there has been since I can remember. UO will continue to grow and improve, and there are some really good ideas being considered here. Calandryll’s Event Design team is moving in full force and has only just begun to really shine. More great things are coming from them in the future. Evocare is heading up the Design group, and is a very capable Lead Designer. Prophet is showing his talent and abilities in his Lead Programming position. Cynthe has been working to see that communication with the players remains a vital part of the service, and is stepping up as Community Manager.

This is a good time for UO, because the future is bright. In this industry, people change jobs a lot. You have seen it this past year quite a bit. remember that the online MMORPG business is growing as well, and is bound to have growing pains along the way. The bottom line is: Does the team that supports your game, have a passion for what they do and are they committed to the product? Do they take player feedback, and make changes based on that feedback? I believe the UO team is does just that. TIt’s a good group, and it wasn’t an easy choice to make. Ultima Online – and this industry – will continue to grow, and the lessons I have learned here will always be with me. I will continue to be here for a couple of weeks to help transition this position.

Online Community Coordinator
Ultima Online

Posted by Nobody at June 16, 2001 2:11 AM

Hosted by Dreamhost.