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March 18, 2001

The All New Map of the Seas and Sea Spawn Changes

A new update was just added to the Turbulent Waters site:

I've finally completed my survey of the alterations wrought by the changes to the spawn engine implemented awhile back, and finished a map of those spawn points as well as points of interest and oddities. As always, there's good news and bad news when it comes to the spawn changes.

The good news is that there are still around 45 set locations on the sea where water elementals, sea serpents, and dolphins spawn naturally. The respawning of an elemental after killing one is rather quick, too. It should be noted, though, that places such as the east coast of Moonglow, where water elementals were very abundant are now reduced somewhat. Often there, one could encounter 3 or 4 elementals wandering around within a screen of each other. Now they spawn one or two at a time, mostly.

The bad news is the drastic reduction of near-shore spawn. Near-shore spawn consists of winged or amphibious creatures that wander into the water from their land-based spawn points. One used to be able to sail along the shore east of Britain and encounter abundant harpies and gargoyles, but this spawn has been essentially elimated. In addition, certain amphibious beasts have lost their ability to enter the water, further reducing, although not eliminating entirely, the near-shore spawn.

The Map of the Sea, has been enhanced to include the location of not only the sea spawn points, but points of interest, rare spawns, and all the oddities previously listed on the Secrets of the Sea section. Also charted are ship-mining spots, server boundaries, and the Haven Barrier. Of course, this map was compiled from research of the seas on the Atlantic shard, Felucca facet. While the sea spawn points and oddity locations should be the same, actual oddities may vary from shard to shard. Enjoy!

Posted by Thellaren at March 18, 2001 4:30 PM

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