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October 24, 1998

BS&R web site revisions continue, still

Some of the (sub)links of the BS&R pages you may have bookmarked possible do not currently exist. Don’t worry, the pages will be available again once my revisions are done. However, they won’t be the same specific URLs. In fact, don’t bookmark them as I make these changes, because they could still be changing on a weekly basis.

Posted by Keith at 12:00 PM

Second Commendation goes to O’lorae

The GODS continue to be blessed by O’lorae. Nobody the Eternal has bestowed the second Commendation of the GODS unto O’lorae the Prophet, now to be addressed as O’lorae the Saint. O’lorae the Saint has received this great honor due to his being compelled to kill a Mortal looter  in order to safeguard the items precious to, not one, but two of his fellow GODS. This act of was done with the foreknowledge that , in doing so, would immediately result in a drop in O’lorae’s Notoriety. Precious are these these moments when the GODS may recognize the vigilance and sense of duty of one of their own.

Posted by Keith at 12:00 PM

October 20, 1998

The BS&R web site revisions continue

The web page updating goes as planned, although slower than I have hoped. Both areas of the web site, member and non-member, will be integrated into one site. This is a temporary measure, and I plan to finally password protect the members area soon. Why merge them at all? Well, the combination site, with all the redundancies, is getting pretty confusing.

Thanks for being patient with someone who has taken on more than he thought.

Posted by Keith at 12:00 PM

October 10, 1998

2 Things with Avalon

Sure, more of a personal note, but here’s some news about me.

A couple of weeks ago Avalon asked me to help them by being their assistant Events guys. I was a little surprised, but maybe I can squeak out one or two fun things in the month that I gave myself to “put up or shut up.” Anyone who has an idea and/or wants to contribute please drop me an e-mail or ICQ message.

The other thing about Avalon is actually a two-parter. The first part concern’s Lucina Juno, head of Avalon’s supplies, resources, and Vendors. She’s formed the Avalon Merchant Cooperative and I’m going to help her. To this end I have taken over the Avalon Town Hall front door (key) Vendor. I’m compiling information about Vendors and services based in Avalon, will create a web directory using this information—and connecting it to a map of Avalon). I’m going to create the AMC web page as well, at www.hurm.com/amc/.

(Oh, and I also accidentally broke some links when I did the web revisions. When you come across them please let me know, and you can use the easy forms to do it, too.

Posted by Keith at 12:00 PM

October 8, 1998

Updated my Avalon Proposal

Why is the player city of Avalon important to me? Because I see it as important to the Shard. I have a broad scope in mind, and I see Avalon as the best way to help develop Baja into a Shard more condusive to massive multi-playe Events. Be they role-playing, combat contests, or arbitration between Baja’s comminities, I see Avalon as a simple means toward a an end more productive for us all.

I have been spending a lot of my time there and, yes, I’ve let slip some of my BS&R duties. I’ve created a new government structure for Avalon, and their leaders like it and may actually implement it, and soon.

The BS&R is important in my vision, and I’m not just talking general. You ask for specifics? Fine—check out the latest update I did with regard to Meeting Protocols. You may recognize some of the ideas I nearly blatantly lifted from something Argon suggested for the BS&R oh, so long ago. The site itself is at www.hurm.com/avalon/.

Search & Rescue. Something basic and needed. I like to think my focus has not has not changed, but expanded. I’m looking to help, not just small groups of newbies, those who are lagged, weak, or foolish, or even each other. I’m looking to help the entire Shard, to plan ahead, to prevent more than damage control, and to prosper. I’m crossing my fingers that this’ll happen.

PS: For those of you who were wondering, we never had the in-game funerals for PapaMan and Fiatofa characters. I guess it’s not going to happen.

PPS: I can’t get UOX nor FUSE to work now. I wish I knew how to program.

Posted by Keith at 12:00 PM

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