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February 20, 1998

BS&R to Move Soon

I soon will be switching the Britannia Search & Rescue Guild web-hosting server. Until this change occurs, updates to these pages may be sporadic. After the change-over I will put in the new Rank information, plus adjust the navigation layout slightly. Thanks for your patience.

—Nobody

Posted by at 12:00 PM

We Have Bought a Guildstone

Black Widow has donated a Guildstone to the Britannia Search & Rescue Guild. Our Guildstone is located in the BS&R OC-Trinsic, within the area protected by the counter.

The Guildstone allows for, among other things, the guild to be officially recognized (whatever that means), guildmembers get put in a roster, an abbreviation may be added to members names, members may sponsor candidates (subject to guildmaster approval). Guildmasters set the name, a brief charter text blurb, declare war (Notoriety free, providing the opposing guild accepts the declaration of war), dismiss members, Grant Title to member, and more.

Guildstones are now available from Provisioners in Ultima Online. The Guildstone costs 15,000 gold. It comes as a deed, and double clicking the deed in your pack immediately plants the Guildstone right where you stand.

Posted by at 12:00 PM

February 14, 1998

New Ranks and Other Updates Coming Soon

In a few days I will be doing some updates to the basic structure of the Britannia Search & Rescue Guild, starting with adding a couple of Ranks and adjusting the remaining Ranks. These adjustments will include a brief list of some of the responsibilities assigned to each Rank. Nothing too complicated or unrelated—for instance, I will be asking Chapter Leaders to be prepared to take screenshots at any BS&R Event or Expedition. In this way Ranks are not arbitrarily awarded; all Ranks will come with appropriate guild management responsibilities. Here’s a quick peek at the new list of BS&R Ranks (still, however, subject to change before the official posting):

  1. Guildmaster
  2. Deputy Guildmaster
  3. Shard Leader
  4. Deputy Shard Leader
  5. Chapter Leader
  6. Member
  7. Probationary Member
  8. Volunteer

Later on, I will be tweaking the layout of the BS&R web pages and probably adding a few pages as well, such as the “Tips, Tricks, & Tactics” page. Let me know what you think via nobody@hurm.com both before and after these changes. I am making these updates due to a massive amount of input from guildmembers as of late—and, by the way, thanks to all of you for helping me get this guild to grow..

Posted by at 12:00 PM

February 7, 1998

3 Subjects

3 Subjects: 1st is a Commendation for Mr. Christian, 2nd is Master of Puppets’ Expedition, 3rd is Mr. C.’s suggestions on group tactics.

1. COMMENDATION
Last night I had a major log-in problem. I was entering the second level of Deceit with Bremen, a guildbrother of a new Ally, Calvin. My client crashed and and I couldn’t log on past the “Welcome to Ultima Online” black screen. I tried again hours later, but to no avail. (I could log in, however, with ANY other character on any Shard.) Mr. C. agreed to jump over to Deceit to let me know what was happening to me “in the world” and he confirmed that I came in as a ghost. He stuck by my constantly-losing-connection ghost with PKs passing him frequently. He receives a Commendation for his assistance and suggestions in this superglitch investigation, at considerable threat to himself and no reward other than peace of mind for me.

2. EXPEDITION
Master of Puppets sent me this over ICQ: “Hail BS&R and friends. Yet another mail on the hunt. We’ve decided on Sunday at 3:30 PM Pacific time (6:30 est) for our group hunt. Today’s hunt (Wednesday) was a great success. We took on elementals of all kinds and even made a few new friends. Anyone who is interested in the hunt either ICQ me [5764673] or meet us at the First Bank of Britain on Sunday. Hope to see you all there.”

Master of Puppets Expedition
Date: February 8th
Time: 3:30 PST / 6:30 EST.
Location: The First Bank of Britain
Shard: Baja

3. TACTICS
Mr. Christian sent me these tips over ICQ: “I take full blame for the deaths of our members at the hands of a poison elemental , since I took on the position of healer, but I believe we could have completely survived that incident if we had been in a formation with standardized procedures and words (commands). I believe we also need retreat plans and recall plans .Also a plan to divide up (divvy) magic items and collection pattern, and a dress code.”

Mr. C. added this in a later ICQ message: “I have an item collection pattern based on the rotating division we discussed earlier it would consist of 1 collecting item of a certain type and lining then in a bag in the order found I am sure we could make it easier based on you idea.”

“[Mr. C.’s] RECOMMENDED SQUAD FORMATION:
Position 1: Warrior/Mage as point man,
Position 2: Warrior /Mage as side kick,
Position 3: Archer/Mage as Archer,
Position 4: Healer/Mage as healer.

“To me this is the optimum pattern as far as the healer is concerned, that is why I have been sitting back and healing to see how hard it is to heal a group, I do not claim to be good just concerned with the health of my squad. This pattern can be extend to 7 members but I don’t recommend it [For larger squads use the] following patterns.

“Of course every multiple of 4 just adds a new squad. 1st squad name: Bravo. 2nd squad name: Sierra. 3rd squad Romeo.”

Posted by at 12:00 PM

February 4, 1998

Raistlin

Tonight we had a big “guild hunt.” There was Big Bub, Chaft, Master of Puppets, Milton, Mr. Christian, and me (Nobody). We Recalled to Shame, making quite a showing in an impressive sea of orange. We were later joined by some others who are not Britannia Search & Rescue guildmembers, including Kodiak and one grey-cloaked gentleman in-particular (I’ll get back to him in a moment). The night went successfully—until 3 of our members fell against a Poison Elemental. We recovered enormously well, and were successfully assisted at this point by that same grey-cloaked gentleman. After Recalling to the Trinsic Bank, new member Chaft was sworn-in inside a nearby mansion, and the group split up for the night.

The reason I make special note of the grey-cloaked gentleman is not because of who he is, but because of who he was. He has been known to the (virtual) world-at-large as Raistlin, one of the most notorious PKs on Baja. In fact, he’s taken me out twice. But, contrary to what you might expect, we did not fight. There was no malice. We just hung out. He spoke of quitting the game soon, seemingly as weary as I. He was looking for a group a little more honest and good to be with. We both spoke of how long we had been playing: he since Atlantic went up, and myself since the end of the Beta. After our guildmembers recovered their stuff and Chaft was sworn-in, the group broke up for the night. I took “Raistlin” up on his invitation to see his Keep. We recalled to the Arctic Isle and took a quick tour of his home. It was big and mostly empty, admittedly too much for one person. We sat on the battlement facing the shore and chatted for awhile. To stretch a point, we shared something like one of those moments in literature where two arch-enemies, grown world-weary and questioning their existence, meet at the end of a long series of stories. He soon excused himself, citing how the emptiness of the castle was depressing, and took his leave. I left soon after.

I’m happy with the members of the BS&R, and the BS&R certainly is successful. But there’s a feeling I can’t describe when your enemy talks to you about being unsatisfied with his (virtual) life, when he talks about giving up his old ways and joining you before he exists no more. Something like...all the loose ends of the plot are being wrapped up before the story comes to an end. A sense of impending closure.

Posted by at 12:01 PM

Trinsic Smithy in Rough Situation

Someone put a Tower in front of the doorway of our Trinsic Smithy. Although it is difficult to enter and exit, it is still possible to do so. Entering the Smithy, especially unlocking the door, requires that the “Transparency” feature be turned on. Master of Puppets was the first to find out about this dilemma and contacted me immediately. I have since investigated and called a GM. The GM responded very quickly. I suggested the possibility of moving our Smithy “back a block or two,” and, after reviewing the situation, told me that he would report the situation to the “housing authority.” That was on the 29th of January, and I have not seen and resolution thus far.

Posted by at 12:00 PM

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